Console 1, the next generation mixer, is a unique centerpiece for the DAW based studio. The hardware lets you quickly switch between your tracks and control gate, EQ, compressor and more. The Console 1 software gives you the sound of a classic Solid State Logic console.
The award-winning Console 1 takes the quick and intuitive workflow of a digital mixer and pairs that with the great sound of a classic analog mixer. This is why we call it "the next generation mixer"—it offers a new and much improved approach to mixing in the computer.
Console 1 is not a DAW controller, or even a plug-in controller. It's a separate hardware/software mixer that works in tandem with your DAW.
Use one of the track selector buttons on the hardware to select the track you want to work on. Then use the physical knobs and buttons to adjust the included gate, EQ, compressor, high/low cut filters, transient shaper and emulated analog console distortion. Select a track, tweak the knobs. Select another track, tweak the knobs—that is essentially the workflow of Console 1.
Each parameter has a corresponding knob or button on the hardware. The track count is unlimited, parameter changes can be automated and all your settings are saved with the DAW project for total recall.
Included in the Console 1 package is Softube's model of Solid State Logic SL 4000 E—one of the most classic and widely used analog consoles in the world. Softube's model has been scrutinized by Solid State Logic's own experts, who have officially endorsed it. The channel strip includes the coveted black knob E 242 equalizer, the classic channel compressor, the musical expander/gate and the sweet high and low cut filters from the SL 4000 E channel.
We have also included a model of the harmonics, distortion and non-linearities obtained from overdriving the SL 4000 E console, so you can drive it hard for that slighly gritty and coherent sound that the SL 4000 E is famous for. Adding to that is Softube's own Transient Shaper, which is not a part of the SL 4000 E console or any other analog unit for that matter.
Further sonic options
To expand the available sound palette, the Solid State Logic XL 9000 K-Series for Console 1 can be purchased separately, and more emulations of coveted analog consoles are in the works. These channels can be used to replace the SL 4000 E on all or just a few tracks, and you can even mix and match individual sections according to your own preferences—for example using the XL 9000 K gate as a part of the SL 4000 E channel.
Furthermore, each channel can be customized by adding other Softube plug-ins (also purchased separately). So if you for example prefer our Tube-Tech CL 1B Compressor to the inlcuded SSL SL 4000 E compressor on a specific track, simply switch compressors and start working with the CL 1B as a part of Console 1 instead. The same applies to the gate and EQ sections.
The On-Screen Display—Console 1's mixer window—gives you perfect and detailed visual feedback of the selected channel's settings. At the bottom of the window, the meter bridge displays the levels of the currently selected channel bank (unlimited number of banks, each holds 20 channels). But you also get plenty of visual feedback from the hardware. LED rings show the knobs' positions, and meters display input and output levels, as well as gate and compressor gain reduction. So for an even more analog mix experience, just turn off the On-Screen Display and use your ears! You won't get lost.
The DAW connection
When you first install Console 1 on your computer, a plug-in aptly named Console 1 appears in your DAW's plug-in folder. When this is inserted on a track, buss or aux channel, the sound is routed to the Console 1 mixer and back. So the DAW and Console 1 are separate systems, but they're connected by the Console 1 plug-in. In order to get control of your entire mix, we recommend that the Console 1 plug-in is inserted on all tracks, buses and aux channels of the DAW project.
Apart from basic features such as Solo, Mute and Phase Invert, the system offers several additional functions to make your mix work easier, all controlled from the Console 1 hardware. This includes the ability of grouping any or all channels to tweak the settings simultaneously across the group, and changing the order of the effect sections. You can copy settings from one channel strip to the other, or just the sections you want to. You can also use parallel compression and and route an external sidechain signal into the gate or compressor. You can save and call up presets for the entire channel strip or the separate channel sections. The On-Screen Display is toggled on and off with a dedicated button on the hardware.
The History function is simply an undo feature that allows you to go back in time and undo all parameter adjustments you have performed. Very few DAWs offer an undo functioin for plug-in settings, but you get that with Console 1.
Still got questions? Please see Console 1: Questions and Answers
- New and improved approach to DAW mixing
- Quick and intuitive workflow, analog sound
- Tightly integrated hardware/software system
- Solid State Logic SL 4000 E model included
- Use with any major DAW on Mac or Windows
- Unlimited track count
- Parametric equalizer, compressor, gate, transient shaper, high/low cut filters and harmonics/distortion
- Customize the channel by adding any Softube equalizer or dynamics plug-in
Want to know more? Check out Console 1: Questions and Answers.
MIPA 2014 Award
TEC Award nominee
Professional Audio Editors Choice 2014
Resolution Awards 2015 nomination
2014 Most Innovative Products
Gear of the Year nominee 2014
Prosound Network Best of Show NAMM 2014
Beat Empfehlung der Redaktion
SOS Award nominee 2015
Audio News Room Award
Pro Tools Expert Editors Choice
Music Radar Rating
Console 1 lets me have the hands-on feel of analog, without losing the flexibility of the digital world. It is the center piece of my hybrid mix room.
Michael Brauer, Seven times Grammy awarded recording and mix engineer for among others Rolling Stones, Bob Dylan, Paul McCartney, Coldplay and many others.
The whole system working together is a winner ... Console 1 is a brilliant godsend!
Barry Rudolph, Contributing editor for MIX Magazine and 'New Toys' columnist for L.A.'s Music Connection Magazine.
Console 1 is an elegant solution to a problem I didn't fully realize I had until I started using it. Mixing should be about listening, not mouse clicks and waveforms, and Console 1 brings listening front and center to the mix process. I am looking forward to watching this platform expand.
Geoff Sanoff, Grammy awarded engineer. Credits include work with Bruce Springsteen, Sarah Brightman, Green Day, Television and Michael Stipe.
I think finally console emulations are worth the time and trouble to use ... what Console 1 adds is a workflow and sound quality that very closely resembles mixing on a traditional console.
Alan Branch, Engineer/mixer for Jeff Beck, U2 and Nine Inch Nails, as well as reviewer for Audio Media.
Console 1 is not a control surface; it's the closest thing to having an analogue mixer, without all the downsides. I didn't understand the Console 1 before, but now I do and I love it.
Russ Hughes, Editor, Pro Tools Expert.
Console 1 is fresh thinking at its best. Softube has created a fast workflow that leaves mouse mixing and crudely mapped plug-in controllers in the dust. By means of a tight hardware/software integration, Console 1 offers the best way of working your mix that we've seen to date.
Studio, Magazine (Sweden)
Softube's Console 1 provides me with analog flagship console sonics, workflow and ergonomics (including traditional dynamics and EQ insert points) in the digital age without having to leave the sweet spot of the mix.
Koen Heldens, LA-based international multi-platinum award-winning mixing engineer, with artists like Beyoncé, Lil Wayne, Missy Elliott and Timbaland on his resumé.