User Manual

Monoment Bass


Intro

User Interface

Source section

Tone section

Filter section

Effects section

Sources of sources

Monoment For Modular

Monoment For Amp Room

Credits

Related manuals


MIDI Mapping

Preset Collection

Intro

It is not always possible to achieve a modern bass sound with “just a synth”. While it is possible to create absolutely fabulous and punchy sounds with two oscillators, modulation and filters, a modern production usually requires more. And that “more” often consists of layers, movement, stereo imaging, and other effect processing that is normally done after recording the synth line.

But it doesn’t have to be that way. In Monoment Bass we threw out the “ordinary” oscillators and replaced them with a collection of well-crafted stereo samples; taken from unique, highquality synths, processed through the finest boutique gear, and sometimes with layer upon layer to create the sources that you need to craft your sound.

On top of that we created a synth workflow with filters, envelopes and modulation, all easily accessible and adjustable, for you to shape the sources into the tone you need right now.

And if the textures of the sources aren’t enough, there’s an effects section with ambience, spatialization, distortion, multi-band compressor, and equalization. All that you need to make your bass line take the desired position in the mix.

It’s about sound quality and workflow. A modern bass sound in no time.

User Interface

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The user interface consists of four parts:

  1. Source section, where you select different sound sources
  2. Filter and LFO section, where you set the cut-off frequency of the filter, or use filter modulation to automatically change filter cut-off
  3. Tone, where you balance your sources and set the punchiness of the sound.
  4. Effects, the place for distortion, reverb, EQ, compression and spatialization.

     

On top of all this you also have a quick selector for presets that allows you to easily step through the presets in the Preset Collection, or if you’ve narrowed down the search by using tags or search words, step through the presets in the current search.

Source Section

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The Source section’s main purpose is to select the sources that are the foundation of the bass sound. You do that by clicking on the title of the source and choose which source you want from the different categories. On the second source (source b), you can also select which octave it should play in, so that you can have source a and source b playing an octave apart for an even fatter sound, or you can slightly de-tune source b to get a nice chorus-y effect.

The last source does not come from pristine and high-quality synths, but from the different flaws they have. We call it analog dirt and these are a unique collection of noises that have been carefully sampled and adapted for Monoment Bass. These can be used as an almost regular noise source, or can be filtered together with the other sources and together create complex textures and richness. There’s just something about good noise. It just makes everything feel more alive! It’s like a pretty black-and-white photo. The noise makes it real, and without it, it would just look like something you snapped with your mobile. But the noise has to be right.

The level of noise, and also the amount of analog “goodness” is controlled by the Aging control in the tone section.

To set the mix between source a and source b, use the Source Mix knob in the tone section.

Parameters

Source A, Source B: Selects the sound for the first or second source. Click on the < > arrows or use the dropdown menu to navigate the different categories.

Octave: Sets the octave (-1, 0, +1) for the second source.

Detune: Detunes the second source. A bit of detuning makes everyone happier!

Analog dirt: Sets the sound of the analog dirt. Choose between noise sources and different attack sounds.

Dirt to filter: Engage if you want the analog dirt to be filtered by the same filter as source a and b. Otherwise it will go directly to the effects section.

The amount of analog dirt is effectively controlled by the Aging knob in the tone section.

What source-ry is this?

The sources are divided into different categories, to help finding the right source quickly. Below we describe each category, and also point you to our favorite sources.

Analog Clean

A collection of rather clean analog sources without any harshness and distortion. These sources are a good starting point for add distortion using the drive section. By combining a clean and less clean source you can create an unique sonic richness.

Listen to: “Monster Saw”, a rather fat analog sound designed with the Schmidt Synthesizer, try out DRIVE with the MODERN setting.

Analog dark