Console 1: Questions and Answers
Henrik Andersson Vogel, April 2013

Softube's Console 1 offers a straight-forward and intuitive approach to computer based mixing. Nevertheless, the concept is new and unique and a few things may need to be cleared up. So here you go—questions and answers on Console 1!

What is Softube Console 1?
It is an integrated hardware/software mixer. The software part gives you a full-featured mixer channel strip that you can insert on any or all mixer channels in your DAW. The hardware gives you physical control of that channel strip, not just the effects settings but all aspects of it. Select channels, tweak the settings—complete your mix from beginning to end without using the computer mouse. All the settings you make with Console 1 are saved with your DAW project, so you have total recall.

So it's a DAW controller?
No. The hardware doesn't affect any of your DAW's settings or functions. The software part of Console 1 lives within your DAW, and the hardware only controls the Console 1 software with its loaded effects. To get full control of your mix, we recommend that you insert the Console 1 plug-in on all the mixer channels of your DAW, as well as on auxes, subgroups, and the master buss.

I don't get it. How can I mix without a mouse just using this small hardware unit?
Once you have the Console 1 plug-in inserted on all your DAW tracks, the tracks will show up in the Console 1 system. You can now select and control each of them from the hardware.

You'll get an overview of all the tracks' levels via the Console 1 meter bridge in the On-Screen Display, and you can select which track to work with by using the channel selector buttons on the hardware. Every time you select a track, you'll see the settings for that channel strip on the On-Screen Display and the LEDs around each knob and button on the hardware. Use the hardware knobs to adjust the settings to your liking. Then select the next track you think needs work, and tweak that.

What software effects are included?
With the purchase, the Console 1 software comes loaded with our brand new model of the classic analog console Solid State Logic SL 4000 E. We have modeled the equalizer, the channel compressor, the gate/expander, the high and low cut filters and also the harmonics and non-linearities you get from overdriving the signal through the analog circuits of the Solid State Logic SL 4000 E, with adjustable intensity and character. We also added Transient Shaper, which is purely a Softube effect and not part of the Solid State Logic SL 4000 E console.

What is the Dynamic Shape section?
It is a unique combination of an expander/gate and our own Transient Shaper. The Transient Shaper lets you soften or sharpen the onset of the sound, and also make the sound sustain shorter or longer.

What else is included in the Console 1 mixer?
You will find phase reversal and input gain/output volume. There is also pan, plus Solo and Mute switches. You can change the order of the sections, if you for example prefer to put the compressor before the equalizer in the signal chain, and you can group any or all channels to tweak their settings simultaneously. You can copy settings between tracks and save and call up presets. You can route external sidechain signals to the compressor or the gate/expander. Everything is controlled from the hardware and almost all functions have their own dedicated switches or knobs.

How do I know what settings I have made?
The On-Screen Display gives detailed visual feedback on all settings and functions of the Console 1 system. You can toggle it on/off with a dedicated button on the hardware to reveal your DAW behind it, or make the window smaller to fit next to your DAW window, or drag it to a second computer monitor if you have that. You can also have it automatically pop up as soon as you change a setting on the hardware. But the LED meters and rings around the knobs on the hardware also give you plenty of visual feedback, so it's possible to complete an entire mix without watching the computer screen at all.

I only see 20 channel buttons on the hardware, is that the channel limit?
No, there are also page up/down buttons that let you flick through all your channels quickly. Just press Up once, and you'll see channels 21-40, etc. The limit to your channel count is how much your computer can take, just as with other plug-ins.

Is the Console 1 software and its effects DSP powered from the hardware?
No. All signal processing takes place within the computer. The hardware only controls the software and has no built-in processing power. You can actually use the Console 1 software without even having the hardware connected to the computer.

But this looks like it's going to take a lot of CPU power?
Not more than you'd expect from any other Softube plug-in, and we're well known for making plug-ins with a low CPU usage (with TSAR-1 reverb as a possible exception). When you first add the plug-in to a channel, all its sections are bypassed by default, and if you keep it like that, the CPU usage is barely measurable. But you still get pan, input level and output volume for that channel (as well as Solo and Mute), so we recommend that you create a mix template with the Console 1 plug-in inserted on all channels to get complete control of your mix from the Console 1 hardware.

Will there be latency in the system?
You do not need to worry about latency using Console 1. In this respect, there is no difference between the Console 1 system or any other plug-in: The signal processing induces latency, but all major DAWs today have automatic latency compensation.

Can I copy settings between channels?
Yes, you can copy an entire channel strip setting, or select as many or few sections of the channel strip you would like to copy. Still without using your mouse.

What does the History button do?
It gives you access to an undo function. It lets you scroll back in time and step by step undoing the adjustments you have made to the selected channel. Very few DAWs offer this for plug-in settings—with Console 1, you don't only get the function with any DAW, you can control it directly from the hardware.

So if I'm buying a Console 1, will I be stuck with the included Solid State Logic SL 4000 E?
No. You can customize each single mixer channel by loading any Softube equalizer or compressor into the corresponding section of the Console 1 software, and then control it from the hardware. Softube will also release more excellent models of high-end analog consoles and channel strips for Console 1 in the future, that can be purchased separately.

But what about the plug-ins I own from other developers?
You can still use them just as you did before, insert them in your DAW and mix with the mouse. You can toggle on/off the Console 1 On-Screen Display with a dedicated button on the hardware, so just turn it off to see your DAW windows again. Working like this, you will get a workflow that is very similar to an analog studio. Console 1 is your mixer and centerpiece, and the other plug-ins are like your outboard rack effects that you patch in and adjust separately. Console 1 makes your workflow easier, it doesn't take anything away or lock you in.

So I can't use other developer's plug-ins within the Console 1 system?
Not currently. We'll see what happens.

Will the Solid State Logic SL 4000 E model be released as a separate plug-in?
No, Softube's Solid State Logic SL 4000 E is a Console 1 product only.

So how can you control settings on the other Softube plug-ins, that have controls that differ from the hardware's layout?
In most cases, this is less of a problem than you might expect. You'll be able to see the loaded plug-in's parameters in the On-Screen Display of Console 1 and you'll quickly get the hang of it. If you find it confusing, you can always insert the plug-in on the DAW's mixer channel and mix with the mouse just as you normally would.

As a side note, Console 1 can actually add functionality to other Softube plug-ins. For example, the Tube-Tech CL 1B Compressor compressor does not have a parallel function built-in. But if you run it as part of Console 1, it's going to get that.

Can I control sends? Can I control the TSAR-1 reverb via Console 1?
You can insert the Console 1 plug-in on aux channels and the master buss if you wish—actually, we recommend that. This will let you EQ, compress, set the output level, etc. But since activating sends and setting their levels are functions in your DAW, the Console 1 cannot control these functions (so, granted, there's a thing where you still might need your computer mouse). And no, you cannot control the parameters of the TSAR-1 or any other of our reverbs or delays, their settings are simply too far off the channel strip sections of Console 1 in regards of controls and parameters. Same thing with our Amp Room plug-ins.

What plug-in formats does the system support?
VST, VST3, AU and AAX, 32 and 64 bit.

What operating systems does the system support?
Mac OSX and Windows. See System Requirements for Console 1 for details.

How do I connect the hardware to my computer?
By a standard USB connection. The hardware is USB powered, so it has no extra power connections.

How is the software copy protected?
We are using the new type of iLok license, to which no hardware iLok is required.

Can I run the Console 1 software without the hardware connected to the computer?
Yes. You can change the settings from a graphic user interface on the computer, that resembles the hardware unit. In this case, you will of course need to use your computer mouse.

Can the Console 1 effects settings be automated?
Yes, all the effects settings can be automated in your DAW, using the knobs on the hardware controller.

What are the physical dimensions of the Console 1 hardware?
It's 427 x 186 x 52 millimeters, about 17 x 7.5 x 2 inches.

I bought a Console 1 but I can't find the installation information page.
Here you go: Console 1 - Download and Installation.

I have a question that hasn't been answered here, what do I do?
Send us the question via Contact Softube Support. We'll answer you, and put the question here as well if it's a good one!

Marketing and Sales Manager. With a background as a studio owner and as the editor of Sweden's premiere magazine for musicians (Musikermagasinet) he's the perfect guy to have on the road showing off our latest contraptions. Henrik is the guy you'll meet at trade shows or other events, and if you have anything sales related he's the one who picks it up.